Tuesday, December 8, 2020

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The term 'walking simulator' was born around 2013 to refer, usually in a derogatory way, to games like 'Gone Home' and other indies that were beginning to spread at the time. Quiet, contemplative games that posed their rhythm almost as a mathematical opposite to that of conventional mainstream mechanics, where they often opt for speed without brake, the demand for very refined reflexes and, in general, the rejection of everything that do not "move forward", be it in playful or narrative terms.

Different subsequent titles have been dancing around the precepts of 'Gone Home'. They have posed metanarratives about the meaning of video games and what it is to win and lose in titles like 'The Stanley Parable', and they have pushed the visual and plastic experience of the video game to the limit based on pure contemplation as 'Firewatch' does. All of them went beyond concepts inherited from sports competition and arcade philosophy, which marked the narrative destiny of video games based on a condition that has already expired: before you had to pay to play.

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Finally, the derogatory charge of the term 'walking simulator' has disappeared and some of its foundations have permeated the mainstream. Exploration games have always existed (and Kojima himself has a lot to say about it and his constant exploration of the mechanics of observation and interaction with the set), often linked to action and challenge. Little by little the balance has been balanced, and games as little suspicious of having experimental ambitions as 'Prey' or 'Red Dead Redemption' have injected elements of the 'walking simulators' in their development.

But 'Death Stranding' goes a step further. Channeled by the authorial ambitions of Hideo Kojima, 'Death Stranding' is, possibly, the pinnacle of the fusion between the calm and content rhythms of the 'walking simulators', their contemplative spirit and their militant absence of traditional action (what to watch and learn it is also "action", but that is another debate) with certain touches of adventure game to use. Add to that the wacky sci-fi setting of the house brand, which both dresses you in a delirium in the style of Solid Snake's father that it fits into an Activision stickers with a number in the title.

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Obtenez le guide Fort Secret de Top Secret

The best Fortnite Creative mode maps (and the codes to access them) Mission Complete Gift Now 200 USD  Play For Free 3 Month The term 'w...